AI Insights · Timothy · December 2021
Top 5 Boxing Games on Android in Sweden Q4 2021
Discover the performance trends of the top 5 boxing games on Android in Sweden during Q4 2021, including weekly downloads, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 boxing games on the Android platform in Sweden showcased varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Idle Workout Master: MMA hero saw a notable increase in weekly revenue, starting modestly at $1 in mid-October and peaking at approximately $154 in the week of December 20. The game also experienced a significant rise in weekly downloads, reaching a high of around 4.4K in early December. Weekly active users followed a similar trend, growing from 51 in late September to over 6K in mid-December.
Level Up Runner displayed a fluctuating pattern in weekly revenue, with peaks of $28 in late November and $24 in the week leading up to Christmas. Weekly downloads saw an early surge, hitting about 2.8K in late October, but gradually declined to around 506 by the end of December. The game's weekly active users also decreased from an initial peak of 2.4K in late October to approximately 757 by the end of the quarter.
Punchy Race: Run & Fight Game did not generate any revenue during Q4 2021. However, it experienced a steady increase in weekly downloads, culminating at around 1.6K in the week before Christmas. The weekly active users also rose significantly, from 454 at the end of November to over 2.3K by the end of December.
Gang Boxing Arena maintained a stable download rate, ranging from 240 to 491 downloads per week. The weekly active users showed a similar consistency, fluctuating between 318 and 594 throughout the quarter.
Finally, I, The One — Fun Fighting Game experienced modest revenue, peaking at $8 in late November. Weekly downloads remained relatively steady, with a slight increase towards the end of December, reaching 255. The game's weekly active users also showed a stable trend, peaking at 989 in early November and maintaining around 645 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.